Custom vs. Defined Protagonists
Howdy folks, welcome to the first of (what I hope to be) weekly posts about general design philosophies or development processes when it comes to Blood & Play. This week's topic is a discussion on customized versus defined characters in media.
The TL;DR: Reject the idea of a common default, embrace authenticity.
A Personal Anecdote
Towards the end of last year, I took a temporary break from game development to catch up on all of the games and shows I've missed over the years. I finally downloaded a popular game that I've been meaning to play ever since I heard from other fans that there was a trans masc voice actor whose work I admire who voiced in it, as well as a trans masc character in the protagonist's inner circle of friends. The protagonist is meant to be a self-insert into a cozy story focused on relationships, and the praise that was given to the level of detail one could customize their character with was glowing. Surely that would satiate my thirst for more representation, wouldn't it?
So I play.
I meet the character whose voice actor is trans; they barely make an appearance and leave just as quickly as they came.
Then I meet the character who transitions to masculine pronouns in the story; there is no segment detailing their transition beyond a summary that essentially boils down to "he came out and you accepted him."
Suddenly the game is over, and all that's left is a hollow feeling in my chest.
Now, I fully respect the studio who made this game; the production value is unquestionably high, and it contained all that it advertised on its official store pages. It is not a bad game by any means. My expectations were skewed only because of the praise of a fan who made it seem as though the trans masc representation was profound and life-changing. If anything, I'm upset that I read that Reddit thread asking for recommendations of games that contained canonical trans masc characters, because why were all the comments repeating the same handful of titles over and over again?
I don't want trans masc characters in the background, who only get a few optional hours of screen time you could blink and miss.
I don't want a customization mod that adds top surgery scars to my character because the main developers didn't remember to add it in.
I don't want a few sentences acknowledging my existence then calling it a day.
I don't want to be an afterthought.
I want a story made with people like me in mind from the very beginning.
Where Customization Shines & Fails
Player customization is a popular feature in many games, often offered as a way to immerse players deeper into the world. Modern character creators these days have gone past the simple cosmetics and gender, with some titles offering different fields such as pronoun, origin, voice type, and more depending on what's appropriate for the game. It can be emotionally rewarding to see the character you've put together walk around or even become the hero of an epic journey.
But, is character customization appropriate for every game? It certainly makes sense for an MMO so different players can distinguish themselves from each other. In single player games, cosmetics can be a side quest reward to entice players to explore all of the optional content available, or a way to express one's interests or personalities. Take Animal Crossing: New Horizon's expansive customization system for example.
Players can select their character's hair color, hairstyle, skin color, eye shape, etc. at the beginning of the game, and then purchase or design their own outfits afterwards. There's almost infinite ways a player can express themselves in New Horizons, which fits its goal of creating a relaxing game most people can enjoy. Now how about one of my favorite VNs, Cooked With Love?
Cooked with Love is a very short game where Perry has to cook and impress their date, or not. Perry has limited customization options and a choice of pronouns, and in the game they're shown to be something of an irresponsible party animal. This comedic story benefits from its short length and replay value.
Finally, let's consider the opening sequence in Deltarune.
Deltarune subverts player expectations by having them go through a very unconventional character creator only to toss out the Vessel and introduce them to Kris. This is done because Kris is very much their own person with a story and will of their own, and having players believe that Kris is their self-insert would take away from the very specific narrative being told. The player may control some of Kris' actions while in the Dark World, but in the end the player is an outside observer to the game.
So what's the difference between these three cases? Animal Crossing is an open-ended game with a loose narrative one could theoretically play forever if they wanted to, while Cooked with Love is a short narrative that doesn't dig too deeply into any singular character's past, focusing more on the active dynamic they have when interacting with one another. Unlike the other two, Deltarune is heavily plot and character-based; playing through Deltarune without the context of the story would cheapen the experience.
Does Full Player Customization Work In a Narrative-Heavy Game?
It certainly can and has in the past, but setting player expectations for the type of experience they'll have is key. Is the player-insert a vehicle for some prophecy to be fulfilled? If we were to put someone else into that role, would the same events occur and result in the same way? Now in another game, is the player-insert having a relaxing vacation with friends they've known since childhood? If we were to suddenly put someone completely different into that environment, would they even get along with this group of friends? One hypothetical is a plot-driven story while the other is a character-driven story, where the protagonist's past plays an important role in understanding the current setting.
Even if a writer tries to create a single story that anyone can enjoy, there will always be unconscious biases and nuances woven into the script, assumptions that they think their audience will be familiar with that they can gloss over. If a writer goes in with the goal of writing a story for women to enjoy, they may end up making a story that caters to straight, white American, cis women with a middle-class upbringing living on the East Coast; this may not be the writer's intention to exclude other audiences, and sensitivity consultants can help correct any potential offensive material, but in the end it doesn't change the base of the script. It would take an enormous amount of resources to create a narrative-heavy game with a character creator that takes into account every single ethnicity, nationality, culture, socio-economic status, level of education, disability, trauma, preference, etc. to truly satisfy every single type of potential player, at which point those resources would be better spent making several different games altogether.
The Need For Specific Experiences
I'm not saying that character creation should stop being a feature in so many games these days; I quite enjoy playing the occasional dress-up game every now and then myself. At the same time, I don't think a VN with wide character customization could easily achieve the same level of critical acclaim as Venba, winner of the IGF 2024 Seumas McNally Award and Game Developers Choice 2024 Best Debut Award, for telling an authentic story about a South Indian immigrant family. That's a very specific story that a small audience will have personal experience with, but it's because of the care Visai Games put into the story that has touched the hearts of so many.
This is why I want a story made with people like me in mind from the very beginning. I actually don't feel comfortable playing the majority of bishoujo or boys' love games because most games in those genre predominantly feature cis men protagonists in the majority ethnicity, yet there's something quite distressing about continuing to play otome and yuri games when I have never been able to embrace my assigned gender at birth. There's a severe lack of media that is specifically meant for queer trans masc people of color that truly speak to us about the alienation and invisibility we experience.
Inspirations for Blood & Play
I'll end this post with a few of my personal media recommendations that may have directly or indirectly inspired me when conceptualizing Blood & Play. Please heed each individual title's content warnings.
Boys Run the Riot by Keito Gaku
Image: Boys Run the Riot Volume 1 Cover via Kodansha
A transgender teen named Ryo finds an escape from the expectations and anxieties of his daily life in the world of street fashion. This personal, heartfelt, fictional story from a transgender manga creator made waves in Japan and will inspire readers all over the world!
Ryo is pressured to conform to Japanese society but rebels by wearing his PE clothes instead of a seifuku to school, then expresses his frustration by spraying graffiti.
Content Warnings: Misgendering, Dysphoria, Unsafe Binding, Bullying, Cyberbullying
Marcus Comes Out Online & Peyton's Post-Op Visits by littlerat
A two part game series about the experiences of two college-age trans men. Very short but focused experiences about transitioning!
Content Warnings: "involves issues that trans men and trans-masculine people might face, which is a topic that can be sensitive and personal."
The Caligula Effect 2 by historia Inc., FURYU Corporation
Redo - a world without regrets.
Regret - a mysterious virtuadoll.
Those who hear her songs find themselves transported into another world. The world of Redo is a virtual world built from the regrets of many people. "If only I'd done things differently..." This is a world where everyone's secret desire to redo their lives can come true. A place where they can become the person they would have been had they chosen differently...
Redo - a dull world with no regrets, where anyone can experience a life redone.
What, you thought I wouldn't take this chance to mention the eternal GOTY of all time? I need you to look at Gin's shoes very closely. Now trust me bro. You can get The Caligula Effect 2 on Nintendo Switch or PS4/5 via NIS America or on PC via Steam or Epic Games Store.
Content Warnings: Violence, Blood, Unreality/Glitching, Possible Major Character Death, Trauma (Various)
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Blood & Play [DEMO]
hot single vampires in your area wanna give you the SUCC
Status | In development |
Author | tofurocks |
Genre | Visual Novel |
Tags | Boys' Love, Comedy, Dating Sim, Gay, Psychological Horror, Queer, Romance, Transgender, Vampire, Yaoi |
Languages | English |
Accessibility | Subtitles, One button, Blind friendly |
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Comments
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You ran into the issue that I often see when representation DOES happen. There's like, two possible reactions:
"THERE'S REP THERE'S REP BEST GAME EVER!!!!" from one crowd and "jfc the (insert minority group here) are taking over" from another. It's frustrating.
We shouldn't have to be satisfied with 5 minutes of a side character who is queer, a POC, whatever. It shouldn't BE the big deal that it is. And it shouldn't be so dang hard to find a character that isn't a Generic White Everyman but characters with variety and personality and feeling behind them.
This post is very well-written. Bonus points for mentioning Deltarune, because I absolutely love it (and Undertale).
if you liked ‘boys run the riot’ you should check out ‘to strip the flesh’ as the first few stories focus on a trans man character and its really sweet. one of my favourite trans stories as a trans-masc myself (it’s an anthology tho so it has a few other fun stories within it!)
I admit I am busy and didn’t read all of this but I do understand the topic. I think it’s fine to have a pre-defined character you play as OR a customizable one as long as they DO in fact fit the narrative.
Fitting the narrative doesn’t always have to be about phenotype or how one identifies but if it is in fact integral to the story then I wouldn’t to change who that character is.
Some games even on this site fall victim to this issue when they make their character’s personality change heavily depending on the choices you make. It’s like the core to who they are becomes a completely different being and it completely takes me out of the immersion.
I also agree and tend to move away from games that claim to or are hyped up about being progressive, only to have BIPOC LGBT+ representation as an after thought or foot note.
One game I will reference is Extracurricular Activities. I just make the MC different types of white cuz I personally do not like how he looks in darker skin tones and if you actually pay attention to the story the MC IS his own character.(Me? Camping? I would never! xD)
Personally…I’d rather replay Horizon: Zero Dawn as Aloy over and over again than reinstall Genshin Impact just to pull for a character who’s melanin disappears in SUNLIGHT of all things.
And don’t get me wrong I LOVE customization. I made so many characters in Dark Souls 3 that I gathered the courage to make a Black Man Pyromancer on one of my channels and his Witch/Black Witch set with the DLC Halberd was fabulous but in Dark Souls and other RPGs there’s room and reason for a custom made character.
Also Dark Souls is NOT the best example for a character creator. (At least for black and brown peoples…or people with hair).
I even tried a black female character in that game which I was TERRIFIED of doing cuz the like 9 men were all OCs while the 2 women were cosplays.