Weltschmerz - noun, German origin

welt·schmerz | ˈvelt-ˌshmerts

Literal Translation: World Weariness

1 : mental depression or apathy caused by comparison of the actual state of the world with an ideal state

2 : a mood of sentimental sadness

Source: Merriam-Webster


A micro visual novel about two men on a mysterious train developed by tofurocks for the O2A2 (Again) Jam of 2021. Contains some point 'n click elements and three endings.

BáiYù -Producer, Writer, Programmer
Avior - Editor
Eben Taylor - Character Designer, Character Artist
NiAsobu - Background Artist
LydianChord - Composer, Sound Designer

Beholden Font by Amorphous

This game would not be possible without the funding provided by the Queer Games Bundle of 2021, and we would like to thank the organizers for coordinating a massive direct aid movement for queer developers.


Weltschmerz is a free game, but donating a minimum of $3 will give you access to the artbook and song played in the game.

Known "Bugs": The scene will jump around or lag a little during the exploration sections. This is due to the custom sizing from the camera used to coordinate effects and is not abnormal gameplay.

Please note that the web version of the game may lag due to the camera effects. If you encounter any issues, please download the version of the game that corresponds to your OS.


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Click download now to get access to the following files:

Weltschmerz-1.0-win.zip 47 MB
Weltschmerz-1.0-mac.zip 30 MB
Weltschmerz-1.0-linux.tar.bz2 37 MB
com.tofurocks.weltschmerz-v1.apk 47 MB
Weltschmerz_Bonus_Files.zip 16 MB
if you pay $3 USD or more

Also available on

Development log


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i don't get it


Wow I loved this one. The use of parallax, the train car motif, the art and the music all come together in a beautifully somber package. It's terrifying what's happening all around us, thank you for making this piece of art.  


Aw, I know this has multiple endings but the one I got felt so perfect I don't want to play again. (I might though.) I really appreciate how much attention was paid to the sprite's expressions; even when no words are being said you can tell what Zeke's feeling.


everything fits together so well... a very sombre and thoughtful game. i really liked how you used the vision range of the background to show clearly where Aspen was looking/uncomfortable with looking.


A very thoughtful story that will stick with me! Awesome work!


this game was a great experience. it's amazing what you did with the jam limitations!


It's beautiful and introspective. Every part of this game shows the love and dedication of its creators.